![]() While the PC platform has matured and beyond, there are still few titles elevating themselves to an art form in a way that the third installment of this timeless series promises to do. Twenty years after the original masterpiece, Homeworld 3 is coming. Then, in 2015 Gearbox released one thousand copies of ‘the Art of Homeworld’, an absolutely gorgeous collectors item with hundreds of pages of concept illustrations, design notes, and commentary. Further assisting the title’s elevation to ‘art’ status was the far-East inspired standalone soundtrack by Paul Ruskay and a 57 page ‘technical briefing’ full of backstory, ship schematics, and cinematic stills. Homeworld’s breathtaking and nebulous backdrops, 3D environment, and ship motion were all a result of new ways of utilizing the still-emerging PC platform, and pushed gaming hardware to the limits in order to do so. ![]() Homeworld made it’s mark not only as an homage to classic science fiction and the illustrations that graced them, but wove storytelling, art, and music together on a new new medium in a way that had never been seen before…or since. Homeworld, in contrast, joins an exclusive and short list of IPs that made a contribution beyond being ‘just a game’. A game invokes thoughts of casual fun, something to pass the time enjoyably. Much more than just the first 3D space strategy game, it was a visual, aural, and emotional journey that, twenty years later, is still as alive as it is unmatched.Ĭertain titles transcend being mere ‘games’. It was a 3D space strategy game, and even that would have been enough to create and define a genre, but Homeworld went so, so much further: Homeworld was art, of the kind of art pioneered by the 1970’s greats like Peter Elson and Chris Foss, but reimagined into a new medium and accompanied by an acoustical score that defined the term Space Opera for the digital age. In 1999, one of my best childhood friends introduced me to a demo of a game that would define, actually, invent, a genre: Homeworld.
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